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1. Sams teach yourself Windows Phone 7 game programming in 24 hours / Jonathan S. Harbour.

by Harbour, Jonathan S.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New Delhi : Pearson Education, Inc., c2012Other title: Windows Phone 7 game programming in 24 hours | Phone 7 game programming in 24 hours.Availability: Items available for loan: [Call number: 004.16 H255S 2012] (1).

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2. Impossible creatures / Doug Radcliffe

by Radcliffe, Doug | Irish, Dan.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco: Sybex, 2003Availability: Items available for reference: [Call number: 794.3 R125I 2003] (1).

3. The art of game design / Jesse Schell

by Schell, Jesse.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton : Taylor & Francis, 2015Availability: Items available for loan: [Call number: 794.81536 S322A 2015] (1).

4. A theory of fun for game design / Raph Koster

by Koster, Raph.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Availability: Items available for loan: [Call number: 794.8 K867T 2014] (1).

5. A game design vocabulary : exploring the foundational principles behind good game design / Anna Anthropy

by Anthropy, Anna | Naomi Clark.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, Addison-Wesley, 2014Availability: Items available for loan: [Call number: 794.8 A628G 2014] (1).

6. Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton

by Fullerton, Tracy.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton, CRC Press, 2014Availability: Items available for loan: [Call number: 794.81526 F971G 2014] (1).

7. Rules of play : game design fundamentals / Katie Salen

by Salen, Katie | Eric Zimmerman.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Cambridge, MIT Press, 2003Availability: Items available for loan: [Call number: 794.81526 S163R 2004] (1).

8. Digital games and learning : research and theory / Nicola Whitton

by Whitton, Nicola.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York : Routledge, 2014Availability: Items available for loan: [Call number: 794.8 W627D 2014] (1).

9. Fundamentals of game design / Ernest Adams

by Adams, Ernest.

Edition: 3rd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Berkeley : New Riders, 2014Availability: Items available for loan: [Call number: 794.81 A211F 2014] (1).

10. Ethics in the virtual world [electronic resource] : the morality and psychology of gaming / Garry Young.

by Young, Garry, 1966- | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Durham : Acumen, 2013Online access: Click to View Availability: No items available

11. Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley.

by Darley, Andrew | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: London ; New York : Routledge, 2000Online access: Click to View Availability: No items available

12. Game console hacking [electronic resource] : have fun while voiding your warranty / Joe Grand, Frank Thornton, Albert Yarusso.

by Grand, Joe | Thornton, Frank | Yarusso, Albert | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Nature of contents: biography; Literary form: Not fiction Publisher: Rockland, MA : Syngress Publishing, c2004Online access: Click to View Availability: No items available

13. The impact of computer games [electronic resource] / guest editors, Alfred Loo and Charlie Choi.

by Choi, Charlie | Loo, Alfred | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Bradford, England : Emerald Group Publishing, c2002Online access: Click to View Availability: No items available

14. More than a game [electronic resource] : the computer game as fictional form / Barry Atkins.

by Atkins, Barry | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Manchester : Manchester University Press, 2003Online access: Click to View Availability: No items available

15. Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec.

by Pivec, Maja | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Amsterdam ; Washington, DC : IOS Press, c2006Online access: Click to View Availability: No items available

16. The game artist's guide to Maya [electronic resource] / Michael McKinley.

by McKinley, Michael (Michael T.) | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: San Francisco : SYBEX, c2005Online access: Click to View Availability: No items available

17. Game cultures [electronic resource] : computer games as new media / Jon Dovey and Helen W. Kennedy.

by Dovey, Jon | Kennedy, Helen W | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Maidenhead, Berkshire, England ; New York, N.Y. : Open University Press, 2006Online access: Click to View Availability: No items available

18. Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.

by Selfe, Cynthia L, 1951- | Hawisher, Gail E | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: New York : Palgrave, 2007Online access: Click to View Availability: No items available

19. How computer games help children learn [electronic resource] / David Williamson Shaffer ; foreword by James Paul Gee.

by Shaffer, David Williamson | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: New York, N.Y. ; Basingstoke : Palgrave Macmillan, 2007Online access: Click to View Availability: No items available

20. Second Life for dummies [electronic resource] / by Sarah Robbins and Mark Bell.

by Robbins, Sarah | Bell, Mark R | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hoboken, NJ : Wiley Publishing, c2008Online access: Click to View Availability: No items available

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