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101.
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Game data analysis - tools and methods / Coupart Thibault.
by Thibault, Coupart. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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102.
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Slick2D game development / Jacob Bevilacqua.
by Bevilacqua, Jacob. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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103.
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Unity multiplayer games / Alan R. Stagner.
by Stagner, Alan R. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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104.
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GameMaker game programming with GML : learn GameMaker language programming concepts and script integration with GameMaker : studio through hands-on, playable examples / Matthew DeLucas ; cover image by Matthew DeLucas.
by DeLucas, Matthew [author.] | DeLucas, Matthew [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
|
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105.
|
Mobile game design essentials / Charles Scolastici.
by Scolastici, Claudio | Nolte, David. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
|
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106.
|
Python network programming cookbook : over 70 detailed recipes to develop practical solutions for a wide range of real-world network programming tasks / Dr. M. O. Faruque Sarker ; cover image by Gabrielay La Pintura.
by Sarker, Dr. M. O. Faruque [author.] | La Pintura, Gabrielay [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
|
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107.
|
iOS 7 game development : develop powerful, engaging games with ready-to-use utilities from Sprite Kit / Dmitry Volevodz.
by Volevodz, Dmitry. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, UK : Packt Publishing, [2014]Copyright date: �2014Online access: Click to View Availability: No items available
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108.
|
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / Michael Badger ; Ross Manges, cover image.
by Badger, Michael [author.] | Manges, Ross [cover designer.]. Edition: Second edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
|
|
109.
|
Unity 4.x game development by example beginner's guide / Ryan Henson Creighton.
by Creighton, Ryan Henson. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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110.
|
Starling game development essentials / Juwal Bose.
by Bose, Juwal. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
|
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111.
|
Game development with SlimDX / Michael Fontanini.
by Fontanini, Michael. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
|
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112.
|
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples / Thomas Finnegan.
by Finnegan, Thomas. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
|
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113.
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Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch / Sergey Mohov.
by Mohov, Sergey. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, UK : Packt Publishing, 2013Online access: Click to View Availability: No items available
|
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114.
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Mastering CryENGINE : use CryENGINE at a professional level and master the engine's features to build AAA quality games / Sascha Gundlach, Michelle K. Martin.
by Gundlach, Sascha [author.] | Martin, Michelle K [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2014Online access: Click to View Availability: No items available
|
|
115.
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OUYA game development essentials : a practical guide to developing games for the revolutionary OUYA console / Ruben Hoyos, Robinson Moncada.
by Hoyos, Ruben [author.] | Moncada, Robinson [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
|
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116.
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Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques / David Horachek.
by Horachek, David [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
|
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117.
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Source SDK game development essentials : develop engaging and immersive mods with source SDK / Brett Bernier ; cover image by Suresh Mogre.
by Bernier, Brett | Mogre, Suresh. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing Ltd, 2014Copyright date: �2014Online access: Click to View Availability: No items available
|
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118.
|
HTML5 games : creating fun with HTML5, CSS3 and WEBGL / Jacob Seidelin.
by Seidelin, Jacob. Edition: Second edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Chichester, West Sussex, United Kingdom : Wiley, 2014Online access: Click to View Availability: No items available
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119.
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Unity 2D game development : combine classic 2D with today's technology to build great games with unity's latest 2D tools / Dave Calabrese.
by Calabrese, Dave [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
|
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120.
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Learn to program with Scratch : a visual introduction to programming with games, art, science, and math / by Majed Marji ; publisher William Pollock ; production editor Alison Law ; cover illustration Tina Salameh.
by Marji, Majed [author.] | Pollock, William [publisher.] | Law, Alison [editor.] | Salameh, Tina [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: San Francisco, California : No Starch Press, 2014Copyright date: �2014Online access: Click to View Availability: No items available
|