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121. Getting started with clickteam fusion : create compelling 2D games using clickteam fusion / J�urgen Brunner ; cover image by John Michael Harkness.

by Brunner, J�urgen [author.] | Harkness, John Michael [cover designer.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

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122. Level up! : the guide to great video game design / Scott Rogers.

by Rogers, Scott [author.].

Edition: Second edition.Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Chichester, England : Wiley, 2014Copyright date: �2014Online access: Click to View Availability: No items available

123. Sparrow iOS game framework beginner's guide : create mobile games for iOS devices with the Sparrow iOS game framework / Johannes Stein ; cover image by Sujay Gawand.

by Stein, Johannes [author.] | Gawand, Sujay [cover designer.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, [England] : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

124. WebGL game development : gain insights into game development by rendering complex 3D objects using WebGL / Sumeet Arora ; cover image by Logic Simplified.

by Arora, Sumeet [author.] | Simplified, Logic [cover designer.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

125. OUYA game development by example beginner's guide : an all-inclusive, fun guide to making professional 3D games for the OUYA console / Jack Donovan ; cover image by Suresh Mogre.

by Donovan, Jack [author.] | Mogre, Suresh [cover designer.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, [England] : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

126. jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development / Rickard Ed�en.

by Ed�en, Rickard [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : [Packt] Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

127. Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 / Jate Wittayabundit.

by Wittayabundit, Jate [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : [Packt] Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

128. Learning objective-C by developing iPhone games : leverage Xcode and objective-C to develop iPhone games / Amy M. Booker, Joseph D. Walters ; cover image by Joseph D. Walters.

by Booker, Amy M [author.] | Walters, Joseph D [cover designer.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

129. Gamestar mechanic for dummies / by Jacob Cordeiro.

by Cordeiro, Jacob [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Hoboken, New Jersey : John Wiley & Sons, 2014Copyright date: �2014Online access: Click to View Availability: No items available

130. Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! / Venita Pereira ; cover image by Kerrie Woollhouse.

by Pereira, Venita [author.] | Woollhouse, Kerrie [cover designer.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

131. HTML5 game development HOTSHOT : build interactive games with HTML, DOM, and the CreateJS game library / Makzan ; cover image by Thomas Mak.

by Makzan [author.] | Mak, Thomas [cover designer.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

132. Construct 2 game development by example / John Bura.

by Bura, John [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

133. Gamemaker : studio for dummies / Michael Rohde.

by Rohde, Michael [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Hoboken, New Jersey : John Wiley & Sons, 2014Copyright date: �2014Online access: Click to View Availability: No items available

134. The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette.

by Thompson, Jason C [editor.] | Ouellette, Marc A [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Newcastle upon Tyne : Cambridge Scholars Publishing, 2013Online access: Click to View Availability: No items available

135. Learning Unity physics : learn to implement physics in interactive development using the powerful components of Unity3D / K. Aava Rani.

by Rani, K. Aava [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2014Online access: Click to View Availability: No items available

136. Libgdx cross-platform game development cookbook : over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework / David Saltares M�arquez, Alberto Cejas S�anchez.

by Saltares M�arquez, David [author.] | Cejas S�anchez, Alberto [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2014Online access: Click to View Availability: No items available

137. Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 / Aryadi Subagio.

by Subagio, Aryadi [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available

138. Players and their pets : gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy.

by Consalvo, Mia, 1969- [author.] | Begy, Jason [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Minneapolis, [Minnesota] ; London, [England] : University of Minnesota Press, 2015Copyright date: �2015Online access: Click to View Availability: No items available

139. Playful identities : the ludification of digital media cultures / edited by Valerie Frissen [and four others] ; cover design, Suzan Beijer.

by Frissen, Valerie [editor.] | Beijer, Suzan [cover designer.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Amsterdam, [Netherlands] : Amsterdam University Press, 2015Copyright date: �2015Online access: Click to View Availability: No items available

140. The state of play [electronic resource] : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck.

by Balkin, J. M | Noveck, Beth Simone | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: New York : New York University Press, c2006Online access: Click to View Availability: No items available

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