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121.
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Getting started with clickteam fusion : create compelling 2D games using clickteam fusion / J�urgen Brunner ; cover image by John Michael Harkness.
by Brunner, J�urgen [author.] | Harkness, John Michael [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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122.
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Level up! : the guide to great video game design / Scott Rogers.
by Rogers, Scott [author.]. Edition: Second edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Chichester, England : Wiley, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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123.
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Sparrow iOS game framework beginner's guide : create mobile games for iOS devices with the Sparrow iOS game framework / Johannes Stein ; cover image by Sujay Gawand.
by Stein, Johannes [author.] | Gawand, Sujay [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, [England] : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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124.
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WebGL game development : gain insights into game development by rendering complex 3D objects using WebGL / Sumeet Arora ; cover image by Logic Simplified.
by Arora, Sumeet [author.] | Simplified, Logic [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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125.
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OUYA game development by example beginner's guide : an all-inclusive, fun guide to making professional 3D games for the OUYA console / Jack Donovan ; cover image by Suresh Mogre.
by Donovan, Jack [author.] | Mogre, Suresh [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, [England] : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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126.
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jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development / Rickard Ed�en.
by Ed�en, Rickard [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : [Packt] Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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127.
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Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 / Jate Wittayabundit.
by Wittayabundit, Jate [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : [Packt] Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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128.
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Learning objective-C by developing iPhone games : leverage Xcode and objective-C to develop iPhone games / Amy M. Booker, Joseph D. Walters ; cover image by Joseph D. Walters.
by Booker, Amy M [author.] | Walters, Joseph D [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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129.
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Gamestar mechanic for dummies / by Jacob Cordeiro.
by Cordeiro, Jacob [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Hoboken, New Jersey : John Wiley & Sons, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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130.
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Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! / Venita Pereira ; cover image by Kerrie Woollhouse.
by Pereira, Venita [author.] | Woollhouse, Kerrie [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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131.
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HTML5 game development HOTSHOT : build interactive games with HTML, DOM, and the CreateJS game library / Makzan ; cover image by Thomas Mak.
by Makzan [author.] | Mak, Thomas [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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132.
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Construct 2 game development by example / John Bura.
by Bura, John [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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133.
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Gamemaker : studio for dummies / Michael Rohde.
by Rohde, Michael [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Hoboken, New Jersey : John Wiley & Sons, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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134.
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The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette.
by Thompson, Jason C [editor.] | Ouellette, Marc A [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Newcastle upon Tyne : Cambridge Scholars Publishing, 2013Online access: Click to View Availability: No items available
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135.
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Learning Unity physics : learn to implement physics in interactive development using the powerful components of Unity3D / K. Aava Rani.
by Rani, K. Aava [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2014Online access: Click to View Availability: No items available
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136.
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Libgdx cross-platform game development cookbook : over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework / David Saltares M�arquez, Alberto Cejas S�anchez.
by Saltares M�arquez, David [author.] | Cejas S�anchez, Alberto [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2014Online access: Click to View Availability: No items available
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137.
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Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 / Aryadi Subagio.
by Subagio, Aryadi [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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138.
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Players and their pets : gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy.
by Consalvo, Mia, 1969- [author.] | Begy, Jason [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Minneapolis, [Minnesota] ; London, [England] : University of Minnesota Press, 2015Copyright date: �2015Online access: Click to View Availability: No items available
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139.
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Playful identities : the ludification of digital media cultures / edited by Valerie Frissen [and four others] ; cover design, Suzan Beijer.
by Frissen, Valerie [editor.] | Beijer, Suzan [cover designer.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Amsterdam, [Netherlands] : Amsterdam University Press, 2015Copyright date: �2015Online access: Click to View Availability: No items available
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140.
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The state of play [electronic resource] : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck.
by Balkin, J. M | Noveck, Beth Simone | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: New York : New York University Press, c2006Online access: Click to View Availability: No items available
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