|
21.
|
Understanding digital games [electronic resource] / edited by Jason Rutter and Jo Bryce.
by Rutter, Jason | Bryce, Jo | ProQuest (Firm). Material type: Book; Format:
print
available online
festschrift
; Literary form:
Not fiction
Publisher: London ; Thousand Oaks, Calif. : Sage Publications, 2006Online access: Click to View Availability: No items available
|
|
22.
|
Game work [electronic resource] : language, power, and computer game culture / Ken S. McAllister.
by McAllister, Ken S, 1966- | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Tuscaloosa, Ala. : University of Alabama Press, c2004Online access: Click to View Availability: No items available
|
|
23.
|
Drama education with digital technology [electronic resource] / edited by Michael Anderson, John Carroll, and David Cameron.
by Anderson, Michael, 1969- | Carroll, John, Dr | Cameron, David | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: New York, NY : Continuum International Pub. Group, c2009Online access: Click to View Availability: No items available
|
|
24.
|
The place of play [electronic resource] : toys and digital culture / Maaike Lauwaert.
by Lauwaert, Maaike | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Amsterdam : Amsterdam University Press, 2009Online access: Click to View Availability: No items available
|
|
25.
|
Powering up [electronic resource] : are computer games changing our lives? / Rebecca Mileham.
by Mileham, Rebecca | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Chichester, England ; Hoboken, NJ : Wiley/Dana Centre, c2008Online access: Click to View Availability: No items available
|
|
26.
|
3D online multimedia & games [electronic resource] : processing, transmission and visualization / Irene Cheng ... [et al.].
by Cheng, Irene | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Singapore ; Hackensack, N.J. : World Scientific, c2008Other title: 3D online multimedia and games.Online access: Click to View Availability: No items available
|
|
27.
|
Professional Papervision3D [electronic resource] / Michael Lively.
by Lively, Michael | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Chichester, U.K. : Wiley, 2010Other title: Papervision3D.Online access: Click to View Availability: No items available
|
|
28.
|
Professional Windows Phone 7 game development [electronic resource] : creating games using XNA Game Studio 4 / Chris G. Williams, George W. Clingerman.
by Williams, Chris G | Clingerman, George W | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Indianapolis, IN : Wiley, c2011Other title: Windows Phone 7 game development.Online access: Click to View Availability: No items available
|
|
29.
|
HTML5 games [electronic resource] : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin.
by Seidelin, Jacob | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hoboken, N.J. : Wiley, 2012Online access: Click to View Availability: No items available
|
|
30.
|
Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino.
by Marucchi-Foino, Romain | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Chichester, U.K. : J. Wiley & Sons., Inc., 2012Online access: Click to View Availability: No items available
|
|
31.
|
Professional HTML5 mobile game development [electronic resource] / Pascal Rettig, David Karlins, Brad Wilson.
by Rettig, Pascal K | Karlins, David | Wilson, Brad | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Indianapolis, IN : WIley Pub. Inc., 2012Online access: Click to View Availability: No items available
|
|
32.
|
Gameplay mode [electronic resource] : war, simulation, and technoculture / Patrick Crogan.
by Crogan, Patrick | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Minneapolis : University of Minnesota Press, 2011Online access: Click to View Availability: No items available
|
|
33.
|
Monkey game development [electronic resource] : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef.
by Hartlef, Michael | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham [England] : Packt Pub., 2012Online access: Click to View Availability: No items available
|
|
34.
|
The game jam survival guide [electronic resource] : build a game in one crazy weekend and survive to tell the tale! / Christer Kaitila.
by Kaitila, Christer | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham ; Mumbai : Packt Pub., 2012Online access: Click to View Availability: No items available
|
|
35.
|
GameSalad beginner's guide [electronic resource] / Miguel DeQuardos.
by DeQuardos, Miguel | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham, U.K. : Packt Pub., 2012Online access: Click to View Availability: No items available
|
|
36.
|
Panda3D 1.6 game engine beginner's guide [electronic resource] / David Brian Mathews.
by Mathews, David Brian | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham, U.K. : Packt Publishing Ltd., 2011Online access: Click to View Availability: No items available
|
|
37.
|
Flash 10 multiplayer game essentials [electronic resource] : create exciting real-time multiplayer games using Flash / Prashanth Hirematada.
by Hirematada, Prashanth | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham [England] : Packt Pub., 2010Online access: Click to View Availability: No items available
|
|
38.
|
Construct game development [electronic resource] : beginner's guide : a guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct / Daven Bigelow.
by Bigelow, Daven | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Olton, Birmingham [England] : Packt Pub., 2012Online access: Click to View Availability: No items available
|
|
39.
|
HTML5 games development by example [electronic resource] : beginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques / Makzan.
by Makzan | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: Click to View Availability: No items available
|
|
40.
|
Unreal development kit 3 [electronic resource] : beginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world / Richard Moore.
by Moore, Richard J | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: Click to View Availability: No items available
|