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21. Understanding digital games [electronic resource] / edited by Jason Rutter and Jo Bryce.

by Rutter, Jason | Bryce, Jo | ProQuest (Firm).

Material type: book Book; Format: print available online remote festschrift ; Literary form: Not fiction Publisher: London ; Thousand Oaks, Calif. : Sage Publications, 2006Online access: Click to View Availability: No items available

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22. Game work [electronic resource] : language, power, and computer game culture / Ken S. McAllister.

by McAllister, Ken S, 1966- | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Tuscaloosa, Ala. : University of Alabama Press, c2004Online access: Click to View Availability: No items available

23. Drama education with digital technology [electronic resource] / edited by Michael Anderson, John Carroll, and David Cameron.

by Anderson, Michael, 1969- | Carroll, John, Dr | Cameron, David | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: New York, NY : Continuum International Pub. Group, c2009Online access: Click to View Availability: No items available

24. The place of play [electronic resource] : toys and digital culture / Maaike Lauwaert.

by Lauwaert, Maaike | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Amsterdam : Amsterdam University Press, 2009Online access: Click to View Availability: No items available

25. Powering up [electronic resource] : are computer games changing our lives? / Rebecca Mileham.

by Mileham, Rebecca | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Chichester, England ; Hoboken, NJ : Wiley/Dana Centre, c2008Online access: Click to View Availability: No items available

26. 3D online multimedia & games [electronic resource] : processing, transmission and visualization / Irene Cheng ... [et al.].

by Cheng, Irene | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Singapore ; Hackensack, N.J. : World Scientific, c2008Other title: 3D online multimedia and games.Online access: Click to View Availability: No items available

27. Professional Papervision3D [electronic resource] / Michael Lively.

by Lively, Michael | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Chichester, U.K. : Wiley, 2010Other title: Papervision3D.Online access: Click to View Availability: No items available

28. Professional Windows Phone 7 game development [electronic resource] : creating games using XNA Game Studio 4 / Chris G. Williams, George W. Clingerman.

by Williams, Chris G | Clingerman, George W | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Indianapolis, IN : Wiley, c2011Other title: Windows Phone 7 game development.Online access: Click to View Availability: No items available

29. HTML5 games [electronic resource] : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin.

by Seidelin, Jacob | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hoboken, N.J. : Wiley, 2012Online access: Click to View Availability: No items available

30. Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino.

by Marucchi-Foino, Romain | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Chichester, U.K. : J. Wiley & Sons., Inc., 2012Online access: Click to View Availability: No items available

31. Professional HTML5 mobile game development [electronic resource] / Pascal Rettig, David Karlins, Brad Wilson.

by Rettig, Pascal K | Karlins, David | Wilson, Brad | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Indianapolis, IN : WIley Pub. Inc., 2012Online access: Click to View Availability: No items available

32. Gameplay mode [electronic resource] : war, simulation, and technoculture / Patrick Crogan.

by Crogan, Patrick | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Minneapolis : University of Minnesota Press, 2011Online access: Click to View Availability: No items available

33. Monkey game development [electronic resource] : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef.

by Hartlef, Michael | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham [England] : Packt Pub., 2012Online access: Click to View Availability: No items available

34. The game jam survival guide [electronic resource] : build a game in one crazy weekend and survive to tell the tale! / Christer Kaitila.

by Kaitila, Christer | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham ; Mumbai : Packt Pub., 2012Online access: Click to View Availability: No items available

35. GameSalad beginner's guide [electronic resource] / Miguel DeQuardos.

by DeQuardos, Miguel | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham, U.K. : Packt Pub., 2012Online access: Click to View Availability: No items available

36. Panda3D 1.6 game engine beginner's guide [electronic resource] / David Brian Mathews.

by Mathews, David Brian | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham, U.K. : Packt Publishing Ltd., 2011Online access: Click to View Availability: No items available

37. Flash 10 multiplayer game essentials [electronic resource] : create exciting real-time multiplayer games using Flash / Prashanth Hirematada.

by Hirematada, Prashanth | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham [England] : Packt Pub., 2010Online access: Click to View Availability: No items available

38. Construct game development [electronic resource] : beginner's guide : a guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct / Daven Bigelow.

by Bigelow, Daven | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Olton, Birmingham [England] : Packt Pub., 2012Online access: Click to View Availability: No items available

39. HTML5 games development by example [electronic resource] : beginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques / Makzan.

by Makzan | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: Click to View Availability: No items available

40. Unreal development kit 3 [electronic resource] : beginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world / Richard Moore.

by Moore, Richard J | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: Click to View Availability: No items available

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