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81.
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SFML game development [electronic resource] : learn how to use SFML 2.0 to develop your own feature-packed game / Jan Haller, Henrik Vogelius Hansson, Artur Moreira ; [foreword by Laurent Gomila].
by Haller, Jan | Hansson, Henrik Vogelius | Moreira, Artur | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Pub., 2013Online access: Click to View Availability: No items available
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82.
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SDL game development [electronic resource] : discover how to leverage the power of SDL 2.0 to create awesome games in C++ / Shaun Ross Mitchell.
by Mitchell, Shawn Ross | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Pub., 2013Online access: Click to View Availability: No items available
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83.
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Unity 4.x game AI programming [electronic resource] / Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe.
by Kyaw, Aung Sithu | Peters, Clifford | Swe, Thet Naing | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham, UK : Packt Pub., 2013Online access: Click to View Availability: No items available
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84.
|
Getting started with UDK [electronic resource] : build a complete tower defense game from scratch using the Unreal Development Kit / John P. Doran.
by Doran, John P | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Pub., 2013Online access: Click to View Availability: No items available
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85.
|
Game localization [electronic resource] : translating for the global digital entertainment industry / Minako O'Hagan, Carmen Mangiron.
by O'Hagan, Minako | Mangiron, Carmen | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Amsterdam : John Benjamins, 2013Online access: Click to View Availability: No items available
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86.
|
PhoneGap 3 beginner's guide : a guide to building cross-platform apps using the W3C standards-based Cordova/PhoneGap framework / Giorgio Natili.
by Natili, Giorgio. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: �2013Online access: Click to View Availability: No items available
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87.
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Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke.
by Oehlke, Andreas. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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88.
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Learning Windows 8 game development / Michael Quandt.
by Quandt, Michael. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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89.
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Build a game with UDK / Geoff Sholler.
by Sholler, Geoff. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: �2013Online access: Click to View Availability: No items available
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90.
|
Getting started with Unity / Patrick Felicia.
by Felicia, Patrick. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: �2013Online access: Click to View Availability: No items available
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91.
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Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit / Cody M. Sommer ; cover image by Cody M. Sommer.
by Sommer, Cody M. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: �2013Online access: Click to View Availability: No items available
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92.
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L�ove for lua game programming / Darmie Akinlaja.
by Akinlaja, Darmie. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing Ltd, 2013Copyright date: �2013Online access: Click to View Availability: No items available
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93.
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Instant Raspberry Pi gaming : your guide to gaming on the Raspberry Pi, from classic arcade games to modern 3D adventures / Shea Silverman.
by Silverman, Shea. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: �2013Online access: Click to View Availability: No items available
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94.
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iPhone game blueprints / Igor Uduslivii.
by Uduslivii, Igor. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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95.
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Game development with Three.js / Isaac Sukin.
by Sukin, Isaac. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: �2013Online access: Click to View Availability: No items available
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96.
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Learning game physics with Bullet Physics and OpenGL / Chris Dickinson.
by Dickinson, Chris. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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97.
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Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / Sergio van Pul, Jessica Chiang.
by van Pul, Sergio | Chiang, Jessica. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing Ltd, 2014Copyright date: �2014Online access: Click to View Availability: No items available
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98.
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Learning physics modeling with PhysX / Krishna Kumar.
by Kumar, Krishna. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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99.
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Ouya Unity game development / Gary Riches.
by Riches, Gary. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
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100.
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CryENGINE game programming with C++, C#, and Lua / Filip Lundgren, Ruan Pearce-Authers.
by Lundgren, Filip | Pearce-Authers, Ruan. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available
|