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81. SFML game development [electronic resource] : learn how to use SFML 2.0 to develop your own feature-packed game / Jan Haller, Henrik Vogelius Hansson, Artur Moreira ; [foreword by Laurent Gomila].

by Haller, Jan | Hansson, Henrik Vogelius | Moreira, Artur | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Pub., 2013Online access: Click to View Availability: No items available

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82. SDL game development [electronic resource] : discover how to leverage the power of SDL 2.0 to create awesome games in C++ / Shaun Ross Mitchell.

by Mitchell, Shawn Ross | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Pub., 2013Online access: Click to View Availability: No items available

83. Unity 4.x game AI programming [electronic resource] / Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe.

by Kyaw, Aung Sithu | Peters, Clifford | Swe, Thet Naing | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham, UK : Packt Pub., 2013Online access: Click to View Availability: No items available

84. Getting started with UDK [electronic resource] : build a complete tower defense game from scratch using the Unreal Development Kit / John P. Doran.

by Doran, John P | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Pub., 2013Online access: Click to View Availability: No items available

85. Game localization [electronic resource] : translating for the global digital entertainment industry / Minako O'Hagan, Carmen Mangiron.

by O'Hagan, Minako | Mangiron, Carmen | ProQuest (Firm).

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Amsterdam : John Benjamins, 2013Online access: Click to View Availability: No items available

86. PhoneGap 3 beginner's guide : a guide to building cross-platform apps using the W3C standards-based Cordova/PhoneGap framework / Giorgio Natili.

by Natili, Giorgio.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: �2013Online access: Click to View Availability: No items available

87. Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx / Andreas Oehlke.

by Oehlke, Andreas.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available

88. Learning Windows 8 game development / Michael Quandt.

by Quandt, Michael.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available

89. Build a game with UDK / Geoff Sholler.

by Sholler, Geoff.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, [2013]Copyright date: �2013Online access: Click to View Availability: No items available

90. Getting started with Unity / Patrick Felicia.

by Felicia, Patrick.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, [2013]Copyright date: �2013Online access: Click to View Availability: No items available

91. Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit / Cody M. Sommer ; cover image by Cody M. Sommer.

by Sommer, Cody M.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: �2013Online access: Click to View Availability: No items available

92. L�ove for lua game programming / Darmie Akinlaja.

by Akinlaja, Darmie.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing Ltd, 2013Copyright date: �2013Online access: Click to View Availability: No items available

93. Instant Raspberry Pi gaming : your guide to gaming on the Raspberry Pi, from classic arcade games to modern 3D adventures / Shea Silverman.

by Silverman, Shea.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: �2013Online access: Click to View Availability: No items available

94. iPhone game blueprints / Igor Uduslivii.

by Uduslivii, Igor.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available

95. Game development with Three.js / Isaac Sukin.

by Sukin, Isaac.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, [2013]Copyright date: �2013Online access: Click to View Availability: No items available

96. Learning game physics with Bullet Physics and OpenGL / Chris Dickinson.

by Dickinson, Chris.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available

97. Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / Sergio van Pul, Jessica Chiang.

by van Pul, Sergio | Chiang, Jessica.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham, England : Packt Publishing Ltd, 2014Copyright date: �2014Online access: Click to View Availability: No items available

98. Learning physics modeling with PhysX / Krishna Kumar.

by Kumar, Krishna.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available

99. Ouya Unity game development / Gary Riches.

by Riches, Gary.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available

100. CryENGINE game programming with C++, C#, and Lua / Filip Lundgren, Ruan Pearce-Authers.

by Lundgren, Filip | Pearce-Authers, Ruan.

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Birmingham : Packt Publishing, 2013Online access: Click to View Availability: No items available

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