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1.
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Sams teach yourself Windows Phone 7 game programming in 24 hours / Jonathan S. Harbour.
by Harbour, Jonathan S. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New Delhi : Pearson Education, Inc., c2012Other title: Windows Phone 7 game programming in 24 hours | Phone 7 game programming in 24 hours.Availability: Items available for loan:
[Call number: 004.16 H255S 2012]
(1).
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2.
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Impossible creatures / Doug Radcliffe
by Radcliffe, Doug | Irish, Dan. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco: Sybex, 2003Availability: Items available for reference:
[Call number: 794.3 R125I 2003]
(1).
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3.
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The art of game design / Jesse Schell
by Schell, Jesse. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton : Taylor & Francis, 2015Availability: Items available for loan:
[Call number: 794.81536 S322A 2015]
(1).
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4.
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A theory of fun for game design / Raph Koster
by Koster, Raph. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Availability: Items available for loan:
[Call number: 794.8 K867T 2014]
(1).
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5.
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A game design vocabulary : exploring the foundational principles behind good game design / Anna Anthropy
by Anthropy, Anna | Naomi Clark. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River, Addison-Wesley, 2014Availability: Items available for loan:
[Call number: 794.8 A628G 2014]
(1).
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6.
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Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton
by Fullerton, Tracy. Edition: 3rd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton, CRC Press, 2014Availability: Items available for loan:
[Call number: 794.81526 F971G 2014]
(1).
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7.
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Rules of play : game design fundamentals / Katie Salen
by Salen, Katie | Eric Zimmerman. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge, MIT Press, 2003Availability: Items available for loan:
[Call number: 794.81526 S163R 2004]
(1).
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8.
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Digital games and learning : research and theory / Nicola Whitton
by Whitton, Nicola. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York : Routledge, 2014Availability: Items available for loan:
[Call number: 794.8 W627D 2014]
(1).
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9.
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Fundamentals of game design / Ernest Adams
by Adams, Ernest. Edition: 3rd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Berkeley : New Riders, 2014Availability: Items available for loan:
[Call number: 794.81 A211F 2014]
(1).
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10.
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Ethics in the virtual world [electronic resource] : the morality and psychology of gaming / Garry Young.
by Young, Garry, 1966- | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Durham : Acumen, 2013Online access: Click to View Availability: No items available
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11.
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Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley.
by Darley, Andrew | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: London ; New York : Routledge, 2000Online access: Click to View Availability: No items available
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12.
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Game console hacking [electronic resource] : have fun while voiding your warranty / Joe Grand, Frank Thornton, Albert Yarusso.
by Grand, Joe | Thornton, Frank | Yarusso, Albert | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Nature of contents: ; Literary form:
Not fiction
Publisher: Rockland, MA : Syngress Publishing, c2004Online access: Click to View Availability: No items available
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13.
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The impact of computer games [electronic resource] / guest editors, Alfred Loo and Charlie Choi.
by Choi, Charlie | Loo, Alfred | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Bradford, England : Emerald Group Publishing, c2002Online access: Click to View Availability: No items available
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14.
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More than a game [electronic resource] : the computer game as fictional form / Barry Atkins.
by Atkins, Barry | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Manchester : Manchester University Press, 2003Online access: Click to View Availability: No items available
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15.
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Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec.
by Pivec, Maja | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Amsterdam ; Washington, DC : IOS Press, c2006Online access: Click to View Availability: No items available
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16.
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The game artist's guide to Maya [electronic resource] / Michael McKinley.
by McKinley, Michael (Michael T.) | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: San Francisco : SYBEX, c2005Online access: Click to View Availability: No items available
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17.
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Game cultures [electronic resource] : computer games as new media / Jon Dovey and Helen W. Kennedy.
by Dovey, Jon | Kennedy, Helen W | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Maidenhead, Berkshire, England ; New York, N.Y. : Open University Press, 2006Online access: Click to View Availability: No items available
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18.
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Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
by Selfe, Cynthia L, 1951- | Hawisher, Gail E | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: New York : Palgrave, 2007Online access: Click to View Availability: No items available
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19.
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How computer games help children learn [electronic resource] / David Williamson Shaffer ; foreword by James Paul Gee.
by Shaffer, David Williamson | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: New York, N.Y. ; Basingstoke : Palgrave Macmillan, 2007Online access: Click to View Availability: No items available
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20.
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Second Life for dummies [electronic resource] / by Sarah Robbins and Mark Bell.
by Robbins, Sarah | Bell, Mark R | ProQuest (Firm). Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hoboken, NJ : Wiley Publishing, c2008Online access: Click to View Availability: No items available
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